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Recent updates

DevBlog 6 - Process
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I am proud to announce that the bridge is very much stable. This stable bridge means we are entering the final development phase. This is the last major roadmap...
Devblog 5
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Dynamic task, objective assignments Finally integrated waypoints to NPCs, at the moment they're moving in a straight XYZ. To mitigate this I am adding a 2D laye...
Devblog 4
General Roadmap update Slowly but surely fixing bugs and crashes. Kenshi's engine is notoriously fragile, held by some boards and a duct tape! My plugin is a bi...
DevBlog 3
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The Sim is now aggressively extracting every NPC that the player come across. I might dial this down as I am encountering crashes. The video shows the datasets...
Devblog 2
To you this may be a bunch of numbers... But for me this either makes or breaks the simulator. Player coordinates are now being updated constantly! What this me...
DevBlog 1.5
Quick update. We got faction IDs correctly being assigned!...
DevBlog 1
Huge breakthrough this week, the memory bridge between Kenshi and the external Python simulation is officially operational.Its finally extracting live NPC data...

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