Devblog 2
Kenshi Virtual Simulation Engine » Devlog

To you this may be a bunch of numbers... But for me this either makes or breaks the simulator.
Player coordinates are now being updated constantly!
What this means for the project?
This was the issue holding me back for the past 4 days. Now that we can safely read these coordinates that are stored in the RAM, the mod now works as it should.
NPCs you encounter are being saved, simulated. The Nemesis system now will affect the NPC near you since the game is now reading your actual position.
What's next? Some more testing, fleshing out some systems and finally mod release. We're so close!
Thanks
Kenshi Virtual Simulation Engine
KenshiVSim - Persistent World Simulation Engine
| Status | In development |
| Category | Game mod |
| Author | Problemchild1500 |
| Genre | Simulation |
| Tags | Game engine |
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