Devblog 5
Kenshi Virtual Simulation Engine » Devlog


Dynamic task, objective assignments
Finally integrated waypoints to NPCs, at the moment they're moving in a straight XYZ.
To mitigate this I am adding a 2D layer navmesh. Going to define Heights, impassable areas, restricted areas, roads, bridges, plains etc.
This will create realistic simulation of NPCs traveling the world instead of just walking in computed artificial ways. This will reflect exactly how you meet NPCs in game. In places that make sense.
Thanks!
Kenshi Virtual Simulation Engine
KenshiVSim - Persistent World Simulation Engine
| Status | In development |
| Category | Game mod |
| Author | Problemchild1500 |
| Genre | Simulation |
| Tags | Game engine |
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Comments
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keep up the good work! don't overwork too much to avoid burnout, so hyped for this mod!!! wish i had a programmer brain on the same level as you do hahah, would love to make mods for kenshi using re-kenshi too but i've got less than zero clue how
Yeah I been working non stop!
Don't worry I also didn't. We all start from somewhere, learning C++ is the fundemental!